Monday, August 29, 2011

SHELF PORTRAIT


So for lack of finishing anything of importance, I decided to break a mirror out and draw/paint my portrait. I spent around 4 hrs on this and called it done. I like the unfinished aspect of it, its kinda like my life.. Sketchy. My parents don't think it looks like me, but I disagree, maybe the eyes are a little big and face could be more gaunt. It's too bad I didn't save a step between the 1st and 2nd image. Done in photoshop of course and FYI there was no photo used in the production.

Tuesday, August 16, 2011

Major update to my website

So it's been a couple months since I 1st put my portfolio website online, and I have been quite happy with its performance thus far. The Google Analytics have given me great insight into what people were interested in among other useful info like "resolution used" so I can optimize the used space.
The decision came to expand after a client asked for specific portfolio material that existed on the website but the client had trouble finding. The answer is more categories and more material! Of course the entire website has a cloud based library which I can update easily and quickly whenever I please, and so it constantly evolves. I'm so proud of it :) Next update I'll work on a new graphical presence.
TTYL   

Monday, August 1, 2011

TROPICAL FARM HOUSE


Just finished this piece, as a demo for a video game company in Prague. I didn't quite make the cut but, never the less I was quite happy with it. Here's the stats; Low poly count around 100 000 for the entire scene, (mostly the trees) 15 min render time with displacement and 5 min without, 18 hours to start to finish. I used some heavy Photo-Shop work to give it a painterly look, and finish the image quickly. Setting up a perfect render can be very time consuming, so it's better to fill in the blanks with PS. I would maybe use few levels of filters if I was animating it. If it was a video game level I would bake the textures onto the model. Either way, this is just a 2nd level concept, or background. I was given a rough pencil drawing as reference, so this is not my design.
The biggest challenge of this project was the palm trees! I had no model even close to a decent palm tree and the default 3D Max model sucked (they are the stringy models early in the set). I made a new dynamic palm tree model the same way I made my other trees, I'm quite happy with it, and gained a new tree for my library. I did have a better vision for the volumetric light and fog depth, but , it became overworked very easily and was eating up too much time, I found it detracted from the focus of the image so, in the end I almost eliminated it almost entirely.
In hindsight I feel the project could have been completed allot sooner, in maybe 8 hrs, without making a new tree, screwing around with volumetrics, and the issue I had with my networked render system. For the future I would like re-model the scene into an Aztec type ruins, who knows. It would be nice to decide on one scene and bake all the textures and render a short little film, but which one? I have so many.